Creating the adventure, part 5
And this is the final version we’ve submitted. If only we had had more time, we would have written a shorter one.
And this is the final version we’ve submitted. If only we had had more time, we would have written a shorter one.
If you run a dungeon with the classic rule where xp is gained by retrieving treasure, you’ll need to figure out some stuff for your players to spend all that money on. Luckily with some digging there’s quite a few money sinks you can find in the 5e rulebooks.
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Here’s the first version of the adventure crammed on a single page!
If you’re curious about how much gold and xp is really available for characters descending into Halaster’s dungeon, I got ya covered! As part of my project to add some classic sensibilities to Waterdeep: Dungeon of the Mad Mage, I’ve been tallying up the monsters and treasures in each level. Here they are in a massive table with some comparative values.
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An update on the amazing Saltmarsh-without-reading-Saltmarsh adventure! I’ve added the village locations and did some more cutting in a feeble attempt to fit the whole thing on a single page. It will need a pretty small font!
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