Old School Rules for D&D 5th Edition
Speaking of tweaking 5e to add some classic sensibilities, I’ve been hitting the Googles to search for products that do something similar. I’ve found three of ‘em – let’s compare and contrast.
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Speaking of tweaking 5e to add some classic sensibilities, I’ve been hitting the Googles to search for products that do something similar. I’ve found three of ‘em – let’s compare and contrast.
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We’ve split the areas of the adventure amongst ourselves. Colin, my partner in crime, is writing the man-spider’s mansion and surrounding village while I have been tasked with detailing the hag lair and the bullywug camp. Here is the first draft of those two areas. Not sure how this will ever fit on a single page.
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Prolific dmsguild author M. T. Black has a contest up for Ghosts of Saltmarsh. The concept: “write a single page dungeon loosely tied to the module”. Winner gets a cash price and contestants can upload their adventures on their own later.
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Managing light sources in a dungeon is something that many dungeon masters overlook, but it can add a layer of tension to the game that heightens the atmosphere. There are a few simple rules to follow:
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There comes a moment in every player’s life of dungeon delving where they wonder: “How far would my money go towards sending squads of orcs to do my dirty work?”
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I like seeing data on digital downloads, but that stuff can be hard to find. The DMsGuild doesn’t prohibit creators from sharing so I thought I’d throw in my 2c.
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Rare and exotic books, particularly those found in the depths of Halaster’s dungeon, can be great prizes indeed, especially if they are filled with magical secrets. As an example let’s take the spellbook that can be found on the first level of the dungeon. It contains the following spells: blight (lvl 4), burning hands (lvl 1), comprehend languages (lvl 1), darkvision (lvl 2), dispel magic (lvl 3), false life (lvl 1), feign death (lvl 3), gust of wind (lvl 2), invisibility (lvl 2), lightning bolt (lvl 3), and sleep (lvl 1).
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Whilst preparing for Dungeon of the Mad Mage, I’ve been reading some osr stuff. One of the benefits of this playstyle is its simplicity, and I’ve been thinking about translating that quality to 5e.
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