Leads in Curse of Strahd
If you ever make a sandbox adventure, make sure that your locations have enough incoming and outgoing leads to each other. Here are the ones I caught reading Curse of Strahd:
…
If you ever make a sandbox adventure, make sure that your locations have enough incoming and outgoing leads to each other. Here are the ones I caught reading Curse of Strahd:
…
In an xp-for-treasure system, carrying capacity becomes meaningful. Treasure can vary not only in its worth but also its weight, and there is a risk/reward tradeoff when deciding to haul a heavy item back to civilization. Expendable resources such as torches and rations add another layer of decision-making to the game.
…
I’m running a game using Patrick Wetmore’s brilliantly fun megadungeon, using Fifth Edition. As requested in the module, I’ve been shooting him quick e-mails of how the game is going, but it’s starting to feel a bit parasocial so I figure I’ll just plop them here – maybe I can extract some lessons from it!
…
There’s a wealth of information online on how to run games. Some of it is pretty good! Here’s a list of posts that:
…