14 FACTS that only BAD DMs DISAGREE with

14 FACTS that only BAD DMs DISAGREE with

Come at me, bro!

 

  • The Alexandrian remix of Dragon Heist is good but I wouldn’t bother with it.
  • If you stack the Tarokka deck in Curse of Strahd you’re doing it wrong.
  • Another Curse of Strahd: kill a PC early to set the horror tone and show players that you’re serious.
  • Intellect Devourers missing a way to regain your lost Intelligence points was an unintended oversight but WotC doesn’t want to do errata so they’re leaving it in.
  • Dice, Camera, Action is (was) better than Critical Role.
  • That Fandom Inc. and Wizards of the Coast are different companies does not excuse D&D Beyond from charging me for stuff I already own. Stop making excuses for corporations.
  • If you play a kenku and you find some clever way to bypass not being able to speak, you’re doing it wrong.
  • Versions of d&d can be compared. It’s not like strawberry vs vanilla – some are simply better than others.
  • In fact, the fifth edition is the best version yet.
  • Any attack that is marked as “Melee or Ranged Spell Attack” is a spell and can be counterspelled, silenced, etcetera.
  • Milestone XP is lazy and bad.
  • Using the shove action to get out of a grapple instead of the “escape a grapple” action is rules-lawyering and not allowed.
  • Characters know everything their player knows. Roleplaying that your character doesn’t know about trolls and fire is against the core design of the game.
  • Quitting a D&D campaign that you’re not enjoying in the middle of a session is incredibly rude*.

 

And my number one most controversial opinion…

 

 

Thanks and good night!

 

 

 

 

 

* Unless the DM does something actually offensive of course.

Leave a Reply

Leave a Reply

Your email address will not be published. Required fields are marked *