14 FACTS that only BAD DMs DISAGREE with
Come at me, bro!
- The Alexandrian remix of Dragon Heist is good but I wouldn’t bother with it.
- If you stack the Tarokka deck in Curse of Strahd you’re doing it wrong.
- Another Curse of Strahd: kill a PC early to set the horror tone and show players that you’re serious.
- Intellect Devourers missing a way to regain your lost Intelligence points was an unintended oversight but WotC doesn’t want to do errata so they’re leaving it in.
- Dice, Camera, Action is (was) better than Critical Role.
- That Fandom Inc. and Wizards of the Coast are different companies does not excuse D&D Beyond from charging me for stuff I already own. Stop making excuses for corporations.
- If you play a kenku and you find some clever way to bypass not being able to speak, you’re doing it wrong.
- Versions of d&d can be compared. It’s not like strawberry vs vanilla – some are simply better than others.
- In fact, the fifth edition is the best version yet.
- Any attack that is marked as “Melee or Ranged Spell Attack” is a spell and can be counterspelled, silenced, etcetera.
- Milestone XP is lazy and bad.
- Using the shove action to get out of a grapple instead of the “escape a grapple” action is rules-lawyering and not allowed.
- Characters know everything their player knows. Roleplaying that your character doesn’t know about trolls and fire is against the core design of the game.
- Quitting a D&D campaign that you’re not enjoying in the middle of a session is incredibly rude*.
And my number one most controversial opinion…
- That MCDM’s Arcadia does not have an open application process for writers is bad for diversity, no matter how woke James Introcaso is.
Thanks and good night!
* Unless the DM does something actually offensive of course.