Marketing Experiments
So I’ve got an adventure out that isn’t selling at all. While Ishau and Heist are happily chugging along week after week, my newest module, The Heart of Goodhollow, sold a grand total of 1 copy in 14 days. What gives?
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So I’ve got an adventure out that isn’t selling at all. While Ishau and Heist are happily chugging along week after week, my newest module, The Heart of Goodhollow, sold a grand total of 1 copy in 14 days. What gives?
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I’m working on a Halloween adventure based on the Vecna series, and in summarizing the relevant pieces of the modules it really sunk in just how overwrought some of the writing on these is!
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Hallowe’en is nearly upon us and we all know what that means… spoopy D&D adventures!
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After the Fighter it’s time to take a look at the other flavour of melee: the Thief!
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This week I ran a classic module as a one-shot: G1: Against The Giants. Does the ‘G’ stand for ‘Giants’? No one knows.
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And this is the final version we’ve submitted. If only we had had more time, we would have written a shorter one.
If you run a dungeon with the classic rule where xp is gained by retrieving treasure, you’ll need to figure out some stuff for your players to spend all that money on. Luckily with some digging there’s quite a few money sinks you can find in the 5e rulebooks.
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Here’s the first version of the adventure crammed on a single page!